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Digital -Tutors Cartoon Character Rigging in Maya

Digital -Tutors Cartoon Character Rigging in Maya

Cartoon Character Rigging in Maya
An advanced guide to creating character rigs with toon emphasis

$59.99


Software: Maya 8 and up (Maya 2008 required for project files)
Run Time: 7 hrs. 50 min., 4 discs
Availability: Ships next business day

Digital -Tutors Cartoon Character Rigging in Maya

Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists.

Popular highlights include:

* Creating Squash and Stretch Spine
* Creating Stretchy Legs with On/Off Feature
* Globally Scaling a Squash and Stretch Rig
* Animator-Friendly Facial Setup
* Parent Scripts for Clean Controls
* Animatable Squash/Stretch GUI
* Multi-parent Control Objects
* Elbow and Knee Preservation Techniques
* Pinning Accessories to Bound Characters
* Object Pivot Manipulation
* Working with Expressions
* User-Friendly and Efficient Body Controls
* Rotation Order
* Gimbal Lock Prevention Assistant
* Enhanced Foot Bank Setup
* Enhanced Shoulder Concept
* Improved Finger Setup for Added Control

Prerequisite Training:Character Setup in Maya*

*This training does not cover the creation or binding of the character's skeleton. Instead, we start with an existing skeleton, and add advanced rigging features to it. If you would like to learn how to assemble and bind a character skeleton, we highly recommend viewing our "Character Setup in Maya" training.

Lesson Outline:

1. Introduction and project overview 2:23
2. Discussing the scene 8:24
3. Using the MEL window to easily access controls 11:21
4. Finishing the setup of the custom window 6:07
5. Starting the construction of the rig - rigging the feet 9:00
6. Setting up the Reverse Lock feature 7:15
7. Using a unique concept for a foot control 9:59
8. Finishing the setup of the foot control 10:40
9. Connecting the custom attributes for the feet 10:14
10. Creating an improved Foot Bank rig 9:55
11. Adding a stretchy feature to the legs 12:12
12. Continuing the stretchy limb setup 8:20
13. Finishing the legs 11:52
14. Starting on the spine 9:53
15. Using an advanced twist setup for the upper body 9:43
16. Utlizing a concept for natural spine performance 7:12
17. Creating an extendible spine 12:28
18. Adding volume as the spine squashes and stretches 10:12
19. Connecting the Volume Interface Controls to influence the spine 10:41
20. Completing the Volume User Interface 6:03
21. Utilizing a concept for Multi-Parent control objects 7:54
22. The head control 10:37
23. Rigging the eyes 7:49
24. Wrapping up the control for the eyes 9:13
25. Setting up the hat 9:49
26. Starting on the arms 9:04
27. Creating the arm controls 11:49
28. Basic connections of the left arm 5:29
29. Basic connections of the right arm 6:20
30. Adding a stretchy arm feature 14:11
31. The Arm Follow Switch 7:32
32. Rigging the fingers for a wide range of control 11:26
33. Finishing the fingers 5:24
34. Establishing good rotation orders for control objects 6:03
35. Modeling blend shapes 8:44
36. Seamlessly mirroring blend shapes 12:24
37. Efficient, user-friendly control for blend shapes 10:04
38. Finishing the setup of the facial control 6:25
39. Pinning the loose assets to a bound mesh 8:06
40. Continuing the pinning process of assets on the Watchman's shirt 9:26
41. Completing the pinning process for the shirt 5:58
42. Pinning for the lower body and preparing the setup of the flashlight and keys 13:31
43. Creating a control for the flashlight and setting up its attachment to the Watchman 12:12
44. Controlling and animating the control of an object's pivot 7:48
45. Finishing the flashlight 3:35
46. Beginning our work on the keys 9:44
47. Adding custom attributes to manipulate the keys 8:27
48. Continuing the connections between keys and the custom attributes that control them 12:12
49. Wrapping up the keys and creating character sets 9:10
50. Creating a MEL window to quickly switch between each character set 14:09
51. Finalizing the rig of the Watchman 10:18
52. Conclusion 1:43
Total Run Time: 7:50:30

Specifications
Item #: MAA-1012
Software Requirement: Maya 8 and up (Maya 2008 required for project files)
Run Time: 7 hrs. 50 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.40 lbs
Сылки для скачивания:
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Windows XP Black Edition X86 v.2.0 (2009/Rus)
DVD X Studios CloneDVD v4.3.0.2
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