Motorcycle Modeling Techniques in 3ds Max
A comprehensive guide to hard surface modeling in 3ds Max
$69.99
Software: 3ds Max 2009 and up
Run Time: 8 hrs., 4 discs
Availability: Ships next business day
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.
Popular highlights include:
* Modeling from Blueprints
* Hard Surface Modeling
* Polygon Modeling Techniques
* Spline-based Modeling Techniques
* Understanding Metal-working Process
* Motorcycle Parts Overview
* Modeling Detail for Realism
* Surface Tools
* Creating Seam Detail
* Creating Complex Shapes with Booleans
* NURBS and Splines for Tubes and Wires
* Creating Geometry from Existing Pieces
* Adding Welds to Metal Pieces
* Adding Bevels to Edges and Polygons
* Modeling Different Types of Materials
* Materials and Lighting
* Texture Maps
* Image-based Lighting
* Reference Images
* Tire Treads with Bump Maps
* Setting up Hierarchies
* Posing for Final Shots
Lesson Outline:
1. Introduction and Project Overview 1:15
2. Motorcycle parts and terms 6:18
3. Adding a Viewport Background image for reference 5:04
4. Drawing out the frame using splines 9:43
5. Creating geometry along the bike frame 7:38
6. Putting the frame together 11:48
7. Adding welds to the motorcycle frame 9:22
8. Modeling an initial spline cage for the gas tank 16:05
9. Finishing the tank spline cage 7:47
10. Connecting the gas tank splines 10:55
11. Finishing the gas tank 10:36
12. Detailing the tank 13:51
13. Starting the seat splines 10:14
14. Finishing the seat 9:02
15. Building a wheel 11:15
16. Adding the tire 5:12
17. Creating brake rotors using splines 9:22
18. Adding front and back wheels 16:51
19. Building the fork tubes 12:10
20. Building the front fender 11:32
21. Adding the triple tree 11:24
22. Adding the subframe with splines 11:01
23. Finishing the subframe 5:59
24. Drawing out the swingarm frame 10:59
25. Continuing the swingarm frame 8:06
26. Finishing the swingarm frame 5:51
27. Starting the exhaust pipes 6:47
28. Adding the mufflers 9:12
29. Detailing the exhaust pipes 9:29
30. Adding the swingarm body 13:53
31. Starting the engine 10:12
32. Modeling the right side of the engine 8:45
33. Creating the heads 9:01
34. Adding the rocker covers 10:06
35. Modeling the left side of the engine 12:23
36. Adding wiring to the engine 6:31
37. Building the rear suspension 7:16
38. Adding the rear fender and detail 8:17
39. Adding taillights 7:09
40. Building the radiator 6:48
41. Adding the head lamp 7:12
42. Modeling the front lamps 8:22
43. Building the handlebars and grips 13:47
44. Adding the mirrors and instrument display 11:13
45. Detailing the handlebars 9:16
46. Adding brake calipers and lines 10:24
47. Adding the rear sprocket 4:32
48. Building the drive chain 8:44
49. Looking at finishing touches 3:11
50. Setting up a hierarchy 6:24
51. Setting up lighting 6:09
52. Adding materials 7:02
53. Adding textures to the bike 7:38
Total Run Time: 7:59:29
Specifications
Item #: MXT-1088
Software Requirement: 3ds Max 2009 and up
Run Time: 8 hrs., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.45 lbs
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