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Digital -Tutors Introduction to mental ray in 3ds Max

Digital -Tutors Introduction to mental ray in 3ds Max

Introduction to mental ray in 3ds Max
A complete guide to learning rendering tools in 3ds Max


Software: 3ds Max 2009 and up
Run Time: 2 hrs. 55 min., 1 disc
Availability: Ships next business day
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.

Popular highlights include:

* mental ray Overview
* Global Illumination Workflow
* Final Gather Workflow
* Caustics Workflow
* Emitting GI Photons from Light Sources
* Photon Energy and Decay Parameters
* Controlling Final Gather Accuracy
* Adding Secondary Final Gather Bounces
* Mixing Final Gather and Global Illumination
* Saving and Reusing Lighting Data
* Image-based Lighting
* HDR Exposure Controls
* Emitting Caustic Photons from Lights
* Optimizing Caustic Photon Use
* Subsurface Scattering Shader
* Ambient Occlusion Shader
* mental ray Architectural Material
* Utilizing the Material Editor
* Contour Line Rendering
* Using Render Elements
* Scene States
* Compositing Rendered Passes

Lesson Outline:

1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
Total Run Time: 2:55:36

Item #: MXB-1070
Software Requirement: 3ds Max 2009 and up
Run Time: 2 hrs. 55 min., 1 disc
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.25 lbs

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