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Digital -Tutors Automotive Modeling in XSI

Digital -Tutors Automotive Modeling in XSI

Automotive Modeling in XSI
A comprehensive guide to automotive modeling and design

$69.99


Software: XSI 6.0 or higher (XSI 7.0 required to open project files)
Run Time: 9 hrs. 21 min., 4 discs
Availability: Ships next business day

Digital -Tutors Automotive Modeling in XSI

Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Provides 10 hours of project-driven training. Perfect for intermediate artists and experienced artists learning new techniques.

Popular highlights include:

* Modeling with Blueprint References
* Establishing Automotive Line Flow
* Building Volume with Curves
* Shaping Geometry to Avoid Dents
* Generating Curves from Geometry
* Modeling Contoured Panels
* Re-directing Edge Flow
* Adding Scoops to Curved Surfaces
* Re-paramaterizing Curves
* Converting Geometry Types
* Mirroring Detail
* Merging and Extracting Geometry
* Welding Points and Edges
* Creating Fitted Panels
* Creating Complex Body Details
* UV Mapping Techniques
* mental ray Materials
* Building Car Paint Shaders
* Creating Brushed Metal Effects
* Overcoming Modeling Challenges
* mental ray Lighting Setup
* Adding Tire Tread with Bump Maps
* Final Gather for Indirect Lighting

Lesson Outline:

1. Introduction and Project Overview 1:55
2. Setting up reference rotoscopes 3:52
3. Creating initial geometry around the wheels 6:51
4. Building additional edge loops for wheel well 6:33
5. Drawing reference curves to establish volume 8:58
6. Building geometry for the rear wheel well 6:36
7. Modeling initial body panel geometry 10:09
8. Creating additional side panel segments 13:38
9. Cleaning and merging side panel geometry 10:39
10. Building rear panel geometry 12:03
11. Creating base geometry for the hood 6:49
12. Adding proper depth and curvature to the hood 9:34
13. Modeling headlight recesses into the hood 10:23
14. Finalizing hood detail 10:00
15. Blocking in geometry for front end 7:49
16. Detailing grill and headlight recesses 11:18
17. Modeling air intake openings 7:40
18. Connecting air intake shapes 11:35
19. Finalizing front end detail 7:23
20. Creating initial shape for the front grill 7:49
21. Building and shaping grill slats 12:06
22. Modeling headlight cover 14:20
23. Adding headlight interior geometry 10:39
24. Creating headlamp recesses 8:50
25. Building headlamp geometry 8:49
26. Modeling main roof arch 13:49
27. Subdividing and detailing side panel geometry 14:17
28. Building the trunk and back bumper 8:33
29. Connecting main arch to body panels 8:34
30. Separating geometry into individual panels 8:54
31. Adding details to trunk area 7:13
32. Using edge creases to sharpen trunk details 12:49
33. Preparing rear fender for detailing 8:24
34. Closing geometry holes in the rear fender 13:28
35. Adding sharp creases to rear bumper 8:27
36. Adding exhaust pipes and air intake covers 11:19
37. Adding air vent to the front body panel 12:04
38. Creating door handles 8:45
39. Modeling complex shapes into lower body panel 11:38
40. Building roof and windshield geometry 9:58
41. Adding detail to the trunk area 12:28
42. Adding thickness to side panels 8:04
43. Introducing thickness into the front panel 14:50
44. Building thickness into the front fender 12:17
45. Adding thickness to remaining body panels 9:37
46. Generating curves to create side windows 9:26
47. Creating side window geometry 6:31
48. Adding rubber seals around the windows 8:11
49. Blocking in shape for side mirrors 8:40
50. Finalizing side mirrors 11:56
51. Getting rough shape for tire rims 9:29
52. Refining tire rim shape 9:15
53. Creating lug nuts and recesses in the tire rims 9:56
54. Modeling tires and brakes 10:59
55. Creating remaining accessories for car 10:07
56. Adding UVs and textures to the tires 12:41
57. Assigning textures and UVs to windows 11:33
58. Closing the geometry underneath the vehicle 15:36
59. Assigning materials to various accessories 10:53
60. Using the Architectural material on rims 7:33
61. Using Car Paint shader on the car body 15:00
Total Run Time: 9:20:54

Specifications
Item #: XST-1086
Software Requirement: XSI 6.0 or higher (XSI 7.0 required to open project files)
Run Time: 9 hrs. 21 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.45 lbs
Сылки для скачивания:
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CD4
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